US Army Prisoner Transport Game 3D

US Army Prisoner Transport Game 3D

Today was a very special and highly sensitive day for all security officials of police transport games as the most wanted criminals were caught and brought before court by police of current criminal van simulator. All drivers of us police transport were fearing to take the responsibility of this high sensitive prisoner transporter mission due to some untoward incidents which might happen on the way back during criminal port transport operation.

Game Tips and Instructions for US Army Prisoner Transport Game 3D

• Realistic Army Transport Vehicles to Move Army Prisoners in Underwater Car
• Super Challenging Jail Criminals Transport Levels
• Transport Army Prisoners from The Transport Van with Smooth and Handy Game Play

Which company created this game title?

The group that is the developer of this game is zuma studio.

What type of game is it in terms of genre classification?

The genre that this game fits into is Racing & Driving.

Does the game involve blood in any way?

No, US Army Prisoner Transport Game 3D does not involve any bloodshed.

Is this game intended for a specific age group?

This game targets players in the Kids, Teens, Young Adults, Adults, Seniors age demographic.

Was a game engine like Unity, Unreal Engine, or Godot used to build the game?

The game is created using the WebGL game engine/custom-built platform.

How is this game categorized by tags?

Descriptive tags linked to this game include 3d, army, challenge, christmas, jail, party, prison, top, transport.

Is the game playable on both Android and iOS devices?

Yes, US Army Prisoner Transport Game 3D supports mobile gameplay on iOS and Android.

Is there a specific gender audience for this game?

This game appeals to the Male demographic.

Is there any brutality present in the game?

No, there is no cruelty present in US Army Prisoner Transport Game 3D.

Is the game safe and appropriate for minors?

Yes, US Army Prisoner Transport Game 3D is good for children to play.
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